![rf online races rf online races](https://mmos.com/wp-content/gallery/rf-online/RF-Online-Mech.jpg)
I’d also love to see some crazy open world bosses that drop unique loot, where factions will endlessly fight over in order to achieve it.
![rf online races rf online races](https://rfonline.playpark.com/en-ph/wp-content/uploads/2021/02/Arondeit-the-Intrepid.jpg)
Something I hope New World implements in the future are higher stakes and risk, or at least systems that create incentive for more faction based PVP that isn’t just a few semi-useless faction tokens or weapon crates. In my opinion, it was a game that molded PVP and PVE together well and created routes to progress in the game that worked for players choosing either play style. Higher level maps had more meaningful loot, and each race had their own unique class, or perk to them which derived interest in a player’s chosen race.
#Rf online races upgrade
It was a PVP oriented game where races had to work together in order to fight for upgrade materials and open world bosses with amazing loot. It’s an old Korean MMORPG that’s long gone by now, but it was definitely a unique experience that I recalled while playing New World.
![rf online races rf online races](https://www.yayoye.com/ui/css/images/upload/425/709d61b9bf658b7f6e527aa8d29f8ff1_full.jpg)